nn-core/public/game.js

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JavaScript
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/* Neon sinir ışıkları evren gibi hareket ediyor */
const canvas = document.getElementById('neon-canvas');
const ctx = canvas.getContext('2d');
let stars = [];
for (let i = 0; i < 200; i++) {
stars.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
size: Math.random() * 2 + 1,
speed: Math.random() * 0.5 + 0.2
});
}
function animate() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
stars.forEach(star => {
ctx.fillStyle = `hsl(${Math.random() * 360}, 100%, 50%)`;
ctx.beginPath();
ctx.arc(star.x, star.y, star.size, 0, Math.PI * 2);
ctx.fill();
star.y += star.speed;
if (star.y > canvas.height) {
star.y = -star.size;
star.x = Math.random() * canvas.width;
}
});
requestAnimationFrame(animate);
}
// Neon sinir efektleri
function drawNeonLines() {
ctx.strokeStyle = 'hsl(200, 100%, 80%)';
ctx.lineWidth = 1.5;
ctx.beginPath();
let x = Math.random() * canvas.width;
let y = Math.random() * canvas.height;
for (let i = 0; i < 10; i++) {
ctx.moveTo(x, y);
x += Math.random() * 20 - 10;
y += Math.random() * 20 - 10;
ctx.lineTo(x, y);
}
ctx.stroke();
requestAnimationFrame(drawNeonLines);
}
animate();
requestAnimationFrame(drawNeonLines);
// Neon pulsing effect
setInterval(() => {
canvas.style.filter = `contrast(${Math.random() * 0.3 + 0.7}) brightness(${Math.random() * 0.2 + 0.8})`;
}, 100);